Thanos and Elon Musk

[Spoilers for Infinity War]

So, you might recall the news story from the past few weeks about those Thai boys stuck in a cave. The world watched as qualified professionals led a dangerous mission to rescue them. Tragically one of the divers lost his life. However, all twelve boys managed to get out alive. What a heartwarming story! Then Elon Musk. Musk began to insert himself in the news story by building a submarine that no-one asked him to build and travelling to the already-crowded rescue site. Now, you might be thinking that there’s nothing wrong with a wealthy individual using their money to try and help. Sure, if that were the end of the story Musk would come out of this smelling no worse than he did before. Oh. Oh no. Following some comments made on social media, Musk has taken a Twitter-sized beating. Now, how does this relate to the menacing villain of Infinity War, Space Grimace?

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The Benefit of Writing in an Established Universe

So, this past week I’ve been writing up elements of the world that I run D&D in. Now in my campaign, I have three players new to the world of D&D and one player who has been running his own games of D&D for ten years. Often, I will add elements of the lore of D&D into my world. When these elements are discussed, there is a back-and-forth about how they are typically portrayed in the canon of the lore and where my world differs. While writing up the deities of my world, I’ve thought more about where the stories that have been told about the gods differ. So, that’s a fun writing topic, what are the benefits of writing in an established universe?

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Should You Remake a Movie?

So recently there has been a small and vocal group who are dedicated to remaking the Last Jedi. Attempting to remake a movie that was a success at the box office by professionals from one of the richest studios with crowdfunded money and fan support, not even a year after the film was released, does shine a light on the absurdity of remakes. Remakes are often lambasted when they are announced. Why remake something that is already great? More importantly, what is the purpose of a remake?

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How to Build a Jurassic Park

So recently there was a new Jurassic Park movie. This piece isn’t about that. This is about the tie-in game: Jurassic World Evolution. Jurassic World Evolution is a Jurassic Park theme park builder game. Those of you who have been around a while may remember that I’ve expressed my fondness for Jurassic Park Operation Genesis in the past. That game was also a Jurassic Park builder. While I am enjoying the new game, I do have some issues that I’ll explain by comparing the older game and the newer game. Hopefully, the developers of Jurassic World Evolution have plans to expand on the game and address some of the critiques of its shallow aspects. In that regard, this comparison might point them in the right direction.

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Cyberpunk 2077 and the RPG for Me

So recently I’ve been keeping an ear to the ground regarding CD Projekt Red’s upcoming RPG, Cyberpunk 2077. The game didn’t wow me initially because all that was shown and still has been shown was a slick CG trailer. I’ve been hurt by the promise of slick CG trailers from beloved developers at E3 before. I need more than glittery promises to butter my gaming bread these days. I need reality. If a brief teaser is all you have, how far away is this title? *cough* Bethesda *cough*. There is some hope for Cyberpunk as it was first teased five years ago. CD Projekt Red received high praise for The Witcher 3 in 2015.

The thing that held me back about Cyberpunk 2077 is that cyberpunk isn’t my favourite genre. I enjoy the theming of the genre and its relevance to everyday life in the 21st century. What doesn’t appeal to me is the tired cyberpunk coat of paint that is applied. Lazy creators use it as a device to evoke titans of the genre, rather than having something significant to say themselves. However, since E3, I have been speaking about my tempered feelings for Cyberpunk 2077. The one hesitation I have is this: Make it accessible.

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Should a Game Be Judged for What It Isn’t?

So E3 was this week. What did I think? Some people will really enjoy what was represented. E3 is a space where companies try to put their best marketing foot forward. However, those who follow games actively have turned E3 into gaming Mecca or gaming Christmas. A mystical place where companies hear our wishes for games and answer them. Within this torrent of expectation vs. marketing, we all negotiate our thoughts about what we’ve been shown. Part of my E3 experience was watching ProJared recap each press conference. As part of this, he mentioned a note-worthy point. Critique the presentation you got, don’t judge the presentation because it’s not the presentation you wanted. For E3, grand advice. However, when viewed in the context of all games I wanted to examine this idea. Should a game be judged for what the game isn’t?

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A Brief Treatise on Magic

Editor’s Note: The following is a work by the heretical former Grand Mage Avran Ebontide of the Keepers of the Sacred Flame. Grand Mage Ebontide was ousted from the order for his permissiveness of forbidden magics within the walls of Glaskerze. Nonetheless, Grand Mage Ebontide was a wise and studied wizard. To abandon his pre-eminent research in defining magic would be folly. Thus, his words are presented below, with some minor edits by Ebontide’s successors.

What is magic? Many an apprentice has raised this question in their first years of study at Glaskerze. No doubt those who raise their voices to question the nature of magic within a magical institute are setting themselves up to be rather wise or rather foolish. I asked the question myself when I arrived at Glaskerze some eight decades ago. Whether I am wise or a fool is yet to be determined. On the surface, this is a good question. What is this thing that we all study? However, some use the question as a shield. The foolish ask because they know their answer and wants the world to agree with their assessment.

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