So, I’ve been playing some GTA V Online on PC recently and … oh, boy. It’s an interesting beast. The last time I played GTA V Online was about four years ago on Xbox 360. At the time I didn’t really see the appeal. Fun stuff was expensive and mostly I just tried to steal a jet from the military base. When I returned earlier this year, I found a lot more to like. There were more varied game modes, especially for someone like me who’s not so good at the combat. I felt like I could have fun in this world that Rockstar had created. Well, almost. There was one thing that hampered my enjoyment quite a bit. Well, two things that are sort of the same side of one coin, those being the griefing and the hacking.
Category: Essays
One Year Later: A Look Back at My Website
So it’s officially been one year since I launched the website so I thought I’d do some writing about what I’ve learned from this experiment, what has changed, and what the future holds. While there might be some talk about the Patreon, I’ll leave that till early next year when I celebrate twelve months of Patreon support.
The Marvel Experiment
So, at this point in history, we’re nine years in and sixteen films deep (seventeen as of Thor Ragnarok) with this Marvel Cinematic Universe thing. Next year will mark the ten-year anniversary of the MCU and the culmination of an arc that started in the first Avengers film. With the MCU officially being the biggest grossing film franchise of all time, the question might arise: how did they do it? It might seem obvious in retrospect that the MCU is the biggest franchise in the world but this has only been the state of the world for about five years. There are a few things I want to look at with this piece, all tying back to the central idea: The Marvel Experiment. What were the risks? How did they pay off? How did they not? Finally, what makes the whole universe tick? How does this monolith shake off the legitimate critiques of its world, i.e. lacklustre villains, same-y plots, and the like?
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YouTubers Who Inspire Me
So, YouTube is a thing. Like all Internet things, it can be hard to navigate the area without some guidance. So, I’ve come here to guide you through possibly the first part in a series about the YouTubers who have educated and influenced me. If any of them interest you, be sure to give them a look.
I Won’t Play Cuphead and That’s Ok
Cuphead is a good game. Cuphead is a hard game. Cuphead is a Microsoft-backed indie game. Cuphead is meticulously drawn in the style of 1930s cartoons. Cuphead was first announced at E3 2013 as a boss rush game. Cuphead was released recently for Xbox One and PC. Cuphead excited me from announcement to sometime before release. Cuphead is a good game, the critics say. Cuphead is all anyone is talking about in games media this week.
Now I’m talking about Cuphead.
‘Rick and Morty’ and the Ship of Theseus
[Note: This piece contains spoilers for Rick and Morty episodes, SE3E01 ‘The Rickshank Redemption’ and SE3E08 ‘Morty’s Mind Blowers’.]
So, this season of Rick and Morty has been interesting. After blazing through season one and two on Netflix, I came to Rick and Morty this year watching week to week (though I waited until multiple episodes were out before beginning). This season, as opposed to previous seasons, I find myself delving deeper into the ideas of Rick and Morty. Now, something happened in the first episode that shocked me. Something that I thought would never happen.
What Words Mean
In the words of Hamlet ‘words, words, words’. So, language is sort of my thing. It kind of comes with the territory of being a writer. Naturally, I think about the nature of language and how we use it. Language is how our brains translate our inner thoughts into outward communication. Language is one of the ways in which we exert power in the world. Now, with the Internet breaking down all the barriers, most people have a chance to voice their thoughts. That’s a double-edged sword that we’re still living under. So, let’s look at words and how they function in the modern world.
So, I have this strange linguistic dichotomy in me. Say I’m in a conversation with friends and one of them uses the wrong term, using stagnant instead of static for example. I might catch the mistake and mention the correct word. They’ll apologize and we’ll all move on. However, sometimes it’s worth noting that using the correct word doesn’t matter. So long as the two people in the conversation know what is being said, then as long as meaning is conveyed it sort of doesn’t matter how the language is used.
On the other hand, there are a few words that I care about that I demand be used properly. Like ‘political correctness’, like ‘ethics in game journalism’, like ‘feminism’. To me, using these terms correctly matters, even in casual conversation, and I’ll explain why. Look, I know how this looks. It looks like I’m about to start a rant. The truth of it is that I’m maybe about to start a rant.
What Does VR Mean for Storytelling?
So, recently I’ve been tinkering with Virtual Reality. With that, I’ve been thinking about the sort of experiences we can convey in VR that wouldn’t be possible in any other medium. Essentially, I’m going to look at three ways you can experience VR and what each can do to tell a story in its own unique way.
Headset Only
The most basic version of VR is headset only. This could take the form of a smartphone and a device like Gear VR or Google Cardboard/Daydream, or it could involve the headset for the Oculus Rift or HTC Vive. With this set-up, you are essentially a floating head or camera. So any stories that would use this method would rely on accelerometers to judge what you’re looking at. A couple ideas spring to mind.
My Attempt to Plot Super Mario Odyssey
So, in a couple months Super Mario Odyssey will release on the Nintendo Switch. Now, at the start of this year, the game was revealed at an event all about the Nintendo Switch. Now I’m not sold on the Switch personally. I just don’t feel like buying a system for a couple exclusives. The portability is exciting but I wish I could play my current library on the Switch, not work at building a new one. However, that’s neither here nor there.
Anyway, the game was revealed with this trailer. Then at E3, this trailer was released. Now, as the Internet tends to do, this spawned quite a few sleuths and theorists who think they have the whole thing figured out. Despite my derision for them, I’m not out to prove them wrong or insist that I’m right. In fact, this piece is a deliberate attempt to be wrong in my speculation. Being wrong can be fun. Sometimes exploring ideas with no expectation of being right can lead to some interesting insights.
A Look Back at L.A. Noire
So, recently I’ve been getting back into L.A. Noire. I reckon I first played the game back in 2012. So, five years on from my original playthrough of the game, how does the game hold up? Also, what was the effect of L.A. Noire on the wider games industry, as at the time of release it was both wildly ambitious and occupied a slice of the cultural landscape for that year.