So recently I’ve been playing Just Cause 3. Just Cause 3 concerns Rico Rodriguez who can best be described as a dictator destroyer employed by the CIA-esque Agency. The third entry in the series has Rico returning to his archipelago home, Medici. Playing this game reminded me of another series that takes place across an archipelago, Far Cry. Thinking about it, I was interested to look at each series as the core conceit of both games is that you are dropped into an area controlled by a central villain and you must overthrow them. Through this, you find yourself shooting down hordes of enemies. During Far Cry 3, I found myself worried that the main antagonism centred on a white guy being dumped into a foreign nation and shooting all the brown people. The premise sounded like a bad film like No Escape or American Sniper. So, how true is that fear about the two game franchises?
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Hey all, this piece is a sequel to an earlier piece I did about running in games. Now I want to look at how characters glide in games. Recently I’ve been playing Just Cause 3 which got me thinking about its movement style. In Just Cause 3, you use a tether to grapple to a surface. If you press another button, your parachute deploys. If you press another button after that, you change into your wingsuit. The tether acts as a grappling hook from point A to point B. The parachute gives you an initial boost of height and then a slow descent to the ground. The wingsuit acts as a glide. While using the parachute or the wingsuit, using the tether will guide your flight and if used properly allow you to stay airborne. So, while thinking on this I was reminded of some other games whose movement is based on gliding and how that mechanic informs the game being played.
Have I talked about my relationship with Doctor Who on this site before? Twice before apparently following Capaldi’s departure. I’ve talked about why I think shifting demographics of heroes is important and talked about the Doctor there. However, I think there is a deeper conversation to be had about the Doctor as a character specifically. Anyway, a brief recap of my history with Doctor Who. I started watching in the Davies era around the end of series 3. From there, I watched all of Davies’ era. My favourite episodes of the show in that era were the ones penned by Steven Moffat. However, as I grew along the series, I grew frustrated with Moffat’s era seeming to tell the same five stories and features only three kinds of women (which I feel could be dubbed ‘the Doctor’s girlfriend’, ‘the Doctor’s mother’, and ‘the Doctor’s wife’). Anyway, within me, there was the idea that I would return to the series once Moffat stepped away. So, here I am, on the other side of the tunnel. Let’s talk about the first female Doctor.
Dragons are emblematic of the fantasy genre. Chances are that the word dragon conjures up some very specific ideas in one’s head. Dragon: wings, between two and four limbs, scales, breathes fire, hordes wealth. Now, if you were being contrarian or were brought up on different fantasy media, your mind might instead be drawn to the idea of the Chinese dragon. These are often the two forms we most often have in our heads. With such a clear vision of what dragons are, it’s worth using dragons as a yardstick for other fantasy tropes.
So, this last week I returned to a game I first played in 2015. Prison Architect is a management simulation game where you run all aspects of a prison. The game might be comparable to games like SimCity or Cities Skylines on a much smaller and more violent scale. The game represents figures in the world in a style akin to stick figures. Initially, when I played Prison Architect I was very particular about caring for individual prisoners. I think I even had a good sense of prisoner names and the troublemakers. Now I treat them a bit like cattle in an abattoir. So that’s what I wanted to talk about. When is a human not a human in games?
Darius was the last one alive. His friends lay at his feet. The scent of their blood reached his nostrils. Why had any of them thought this was a good idea? Galindon has smiled at the townsfolk and assured them that the night raids by undead creatures would cease. Darius had been travelling with their troupe for about six months now. Together they had achieved things that none thought were possible alone. They had managed to end the blood curse on Galindon’s family. They had slain the giant that killed Elska’s parents. They had even managed to recover Edric’s lost family heirloom from a band of monstrous hyena people. Now, when the group agreed to save Darius’ hometown, they had all died fighting for his cause. He looked upon the face of the creature who slew his friends. The skeletal face that peaked behind the tattered midnight blue robes just laughed.