Our Favourite Films of 2016

Hey all, so I wanted to compile my list of favourite things for 2016. However, I’m not doing it alone. I’ve brought in some of my previous collaborators from Geeked to discuss their favourite picks of the year. You can find their social media links at the end of their pieces. Enjoy!

 

Zoe – Kubo and the Two Strings

(Editor’s Note: I’m so glad Zoe picked this because it just lost out to my number one by the slimmest of margins) My favourite film of 2016 was Kubo and the Two Strings. Kubo combines my love for Japanese storytelling, Japanese aesthetics and themes, and stop motion animation (but stop motion animation that is more grounded, rather than the cartoony Shaun the Sheep, which I also love but for different reasons). The story telling of Kubo was engaging, and different enough that it was hard to predict what would happen next. The standout character of Monkey was refreshing as a grouchy, old mentor who was cautious and suspicious of others, and who over the course of the movie became an interesting and complex character.

Zoe can be found on her websiteFacebookInstagram, or Twitter at zebrafishdm.

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Our Favourite Games of 2016

Hey all, so I wanted to compile my list of favourite things for 2016. However, I’m not doing it alone. I’ve brought in some of my previous collaborators from Geeked to discuss their favourite picks of the year. You can find their social media links at the end of the article. Enjoy!

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Zoe – Broforce

(Editor’s Note: Broforce was technically released in 2015 initially. However, it was released on PS4 this year so, technically a 2016 game.) My favourite game of 2016 was Broforce. The fast-paced, side-scrolling action combined with the aesthetics of the 16-bit era made for a game that was easy to like. Playing as iconic macho action heroes of the 80s and 90s and having them die over, and over, and over again, with death being a mere slap on the wrist, made for a game that was endlessly playable. But it’s okay, because every time you die, you are resurrected as one of your favourite actions heroes. Maybe it’s Chuck Norris, maybe it’s Jean-Claude Van Damme, or maybe it’s Lawrence Fishburne.

Zoe can be found on her website, Facebook, Instagram, or Twitter at zebrafishdm.

 

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Our Favourite Songs of 2016

Hey all, so I wanted to compile my list of favourite things for 2016. However, I’m not doing it alone. I’ve brought in some of my previous collaborators from Geeked to discuss their favourite picks of the year. You can find their social media links at the end of the article. Enjoy!

 

Zoe – Alive by Sia

My favourite song of 2016 was Alive by Sia. 2016 was a challenging year, and Alive as a song has this energy to it that made it the perfect song to unwind with. I’ve always been a fan of Sia, even before she got her big break in America. The imagery of the lyrics are so strong that I can picture them so vividly, and working in videography, that’s an important aspect for me. ‘Alive’ has so much passion and movement, and I always love to repeat “I’m still breathing, I’M AAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIIIIIVVVVVVVVVVVVEEEEEEEEEEEEEEEEEEEEEEEEE!

Zoe can be found on her website, Facebook, Instagram, or Twitter at zebrafishdm.

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My First Game

With Christmas coming up I wanted to write something festive. I talked about this with my brother and together we sort of came to this idea. I received my first gaming console on Christmas 2002. I knew that my Mum had been discussing the present with my uncle, who had suggested it. The present was codenamed ‘Zebra’, and we had no idea what it was. There were three consoles on sale that Christmas. We had never had a console before this point and it seemed that fate was to coalesce to provide us with a console that had also recently burst onto the scene. You may have already guessed from the header image but the console we were gifted was the original Xbox. A bulky, black box with slightly more in common with a PC than a console (guess the Xbone is more a return to form than anything). The original Xbox was ultimately winner of second place in that generation, losing out to the best-selling console of all time, the PlayStation 2. My brothers and I didn’t care. The original Xbox is remembered fondly amongst us and I’m sure we aren’t the only ones.

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Spider-man Fatigue

So, the new Spider-man Homecoming trailer came out. I watched it a couple times. Now, I should preface this with some stuff. Ever since Avengers I’ve gone to see every Marvel movie, and ever since Thor: The Dark World I’ve been to every new one with my partner. It’s rather easy to hear about and see a new Marvel movie every six months. I’ve enjoyed most every entry in the Marvel Cinematic Universe on some level. I watch the TV shows. I’m generally quite an involved individual in the MCU. There have only been a couple of MCU things that I had no interest in: the now-cancelled Marvel Most Wanted, and Spider-man Homecoming. This isn’t Spider-man Homecoming’s fault (in fact Michael Keaton’s Vulture could another great villain for the MCU if he lives up to his trailer presence), or the fault of Tom Holland, or fatigue with the whole MCU. No, now you might have guessed what I’m feeling due to the title. I’ve got Spider-man Fatigue.

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Dead Celebrities in 2016

For many, 2016 is the year of the dead celebrity. Now celebrities die every year but the sheer girth of icons we lost this year is staggering. David Bowie, Alan Rickman, Gene Wilder, and Prince were some of the biggest icons taken from us. The loss of Bowie and Rickman so close to each other at the start of the year led to an outpouring of grief from many on social media. The day each of these men died, my Facebook page was awash with grief. Some saw the deaths of Bowie and Rickman as an omen of the dumpster fire of a year that followed. With the shroud of celebrity death upon the year, every new announcement of a dead celebrity hit home for someone and defined 2016 as the year of the dead celebrity for some. Now, that’s probably not true. People die all the time. Celebrities, by virtue of being people, have to die sometime.

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Thoughts on No Man’s Sky

So, with the Foundation Update coming out for No Man’s Sky I figured now was a good time to talk about the game. Now I don’t hate No Man’s Sky but I have some very specific gripes that mean I might never return to the game. For those unfamiliar, No Man’s Sky is a space simulation game where you begin crashed on a randomly generated planet. After fixing your ship you begin to explore the galaxy, hoping from planet to planet. There are allegedly 18 quintillion worlds to explore as you make your way to the centre of the galaxy. Thus, begins a lonely journey as you mine resources, encounter abandoned settlements, meet alien traders, upgrade your ship, and scan new creatures. My personal favourite aspect of the core gameplay was encountering monoliths and slowly uncovering the languages of the three other species you encounter in the world. No Man’s Sky was also the perfect game to listen to podcasts while playing. There are quite a few instances where getting from point A to B might take a minute or two at most so while you wait you listen to your podcast. Now, from what you’ve heard No Man’s Sky sounds like a great game. Well, now to get into the bugbears.

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Maelstrom – A Look Back at My Writing

I’ve decided that this week I’m going to return to a piece I wrote around 2011. During 2010 I had a lot of spare time because I had open contempt for my VET IT course (It wasn’t what I expected and in terms of knowledge base it was either too basic or too advanced). Anyway, during that time I wrote a work of fiction that in some way a response to Twilight. It began life as a script but quickly morphed into a novella length story and at 30,000 words is still the longest thing I have written. I finished the work in 2011 and rather enjoyed it. However, on reflection, the main goal of the text (to satirise the Twilight scenario by making the Edward character intensely unlikeable by every metric) somewhat failed whereas the interesting plot threads still hang on to me to this day. There were many subplots that rather interested me and might be worth returning to. So, without further ado, here are the two pieces of writing separated by five years.

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#Buttgate Got Me Interested in Overwatch

What is Overwatch?

Overwatch is an online multiplayer first-person shooter. It’s one of the biggest releases of 2016 and two months before its release I had no idea it existed. Overwatch was developed by Blizzard, a company whom my only previous experience with was playing Diablo II on a relative’s computer. Most people know of Blizzard through World of Warcraft but apparently, they’ve been quite busy since the days of Diablo and WoW. Overwatch represents their first new IP in 17 years.

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